Echo Must Escape

Github Link

https://github.com/Saish-in3d/slash-001

V2: Final Completed Version

GameDesignPlan: Echo must Escape

Animation sequence starts: Echo is on a mission to conduct espionage on a ancient hi-security facility, she must collect information and leave the facility within a limited time before the facility explodes.

Echo walks and come close to precious object. She tries to lift a precious object and self destruct sequence starts with alarms. Robot warriors start to patrol the map and search for the intruder. Controller possess the player character.

echo has to get out of the facility within limited time, and has to fight guards while dodging their attacks. She has a inventory system. To exit the facility multiple keys must be collected from dead enemies and submitted at the door to escape the facility. She must collect treasure and food items by breaking pots using her sword.

Animation sequence starts: As echo submits all items, animation sequence starts where she exits doors while the facility explodes with a victory music

V1
V1

 First learning game prototype made in UE5 from a Udemy course. Created a basic version that included

  • Open World building
  • Meta Sounds
  • Linked Anim Graphs
  • IK Rigs and IK Retargeters
  • Pawn and Character creation
  • Character movement
  • Component System
  • Basic Vector and Rotator maths with trigonometry
  • weapon equipping
  • directional hit reactions
  • AI patrolling 
  • breakable pots
  • Tracing
  • Actor Spawning
  • Damage system
  • Interface system
  • Attribute Component
  • Animation Blueprint Templates
  • Delegate based callback functions
  • Blueprint Pure Functions
  • Timers
  • user widgets
  • Enum States and much more